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PC Game
2D Platformer
Jointly created by me and my friend, Thio Leng Kiat

Game Overview

Pulse invented the Portal Gate, which allows one to travel to another galaxy. However, his dog, Orbit, accidentally entered the Portal Gate. It is up to the player to help Pulse bring Orbit back safely.

Play as Pulse, who has a unique kit to be explored.

10 unique levels across 4 different galaxies

Immersive storyline and cutscenes

Login and register

Customisable controls

Pulse on celestial stone

Development

Shooting Portals was developed over a period of 3 months. The game was developed by us, but we do not own the assets where we used online assets that were either paid or free.

During the development process, we utilised the Agile Software Development Methodology where we iteratively built our game through a total of 6 sprints over 3 months.

Overview of Sprints

As it was an independent learning module, we picked up our skills through online tutorials and guides. The main tech stack that was used for the game is as follows.

unity logo playfab logo github logo figma logo clickup logo

In the first 2.5 months, we focused mainly on developing our core features, such as the gameplay mechanics and login interface. We constantly sought feedback from our friends, improving on the features during each iteration. In the last 0.5 months, we then shifted our focus on conducting extensive testing via heuristic evaluation and usability testing.

If you are interested to find out in greater details regarding our development process, do click on the button below.

Play Shooting Portals Now